Saturday, November 12, 2011

Hitman: Codename 47

Hitman: Codename 47 first brought the bald, emotionless and utterly precise Mr 47 to gamers' attention way back in the stone ages - also known as 2000 - when most of us were doing silly things in tertiary institutes and other dinosaurs still roamed the earth. The beginnings of the Hitman series are humble to be sure but the stealthy gameplay and open-endedness of mission completion have made it a treasure in the gaming world.

 

From the very beginning, when the mysterious Mr 47 is being loosely educated in the art of death by a disembodied voice in the tutorial section of the game, players will know that they have encountered something special. 47 is not Rambo, nor is he some other semi-immortal bullet-absorbing machine. 47 is a professional, in the truest sense of the word.

 

He (and by extension, the player) should revel in the perfection of a hit well done. A long-distance shot from a wind-blown rooftop and a quiet fade into the crowd is his masterpiece; a silent close-up kill in a deserted bathroom surrounded by guards is his symphony. He is never seen, never remarked upon and never remembered. His only calling-card is the complete and utter lack of evidence surrounding his hit.

 

At least, that is one approach. Players can cheerfully barge in, guns blazing, and mow down anything that breathes if they wish, and in some cases this becomes necessary. But 47 is not really your up-front gunman; he prefers a more subtle, artistic approach to his work. Players will find themselves called upon to eliminate major underworld figures all over the planet, from the initial levels in Hong Kong to Budapest and beyond. Each assignment comes from the Agency and 47's controller, Diana.

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